Selasa, 29 September 2009

The Other

Resident Evil Code Veronica : Story

Resident Evil: Code Veronica Game Cover After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. The Umbrella Corporation memo read: "Confidential: Phase I -- Raccoon City. Test complete. Phase II -- Paris Facility. Fully Operational."

To her horror, she discovers Umbrella Corporation's insidious activities are not isolated to the remote, mid-western city. No. Something much larger is going on here. Flesh-eating zombies, horrific beasts and even stranger mutations have spread to a global scale!

Just how far does this twisted conspiracy extend? What is Umbrella Corporation really up to? And, who is behind this bio-tech terror?


Resident Evil Outbreak : Overview

Resident Evil Outbreak "Anything goes in this nightmare" - that's what Capcom says with their announcement of the highly anticipated online gaming experience for the Resident Evil series. With that, Resident Evil Online was born. With the major gaming systems such as the X-box and Playstation 2 planning to include internet access capability with their consoles, Capcom knew it was time to take advantage. However, original plans to make the game for multiple consoles seem to have gone awry, and the game will only be released for the PS2.

Online gaming has quite a history in the short-lived era of the internet. Early pioneers like Blizzard Entertainment made online gaming an absolutely awesome experience. But their games were limited to PCs, probably because the technology was limited to the PC as well. Games like Diablo, Starcraft, and Warcraft were ground-breaking for the simple fact that now you could play a game with anyone on the entire earth. The world was your living room.

Capcom seeks to join Resident Evil fans with other Resident Evil fans in what looks to be a game with endless possibility. You join others in a quest to escape Raccoon City alive. Work together, by yourself, or against one another to fend off the flesh-eating hordes of zombies. A virtual reality disaster zone awaits. Can you survive?


Resident Evil Gun Survivor : Story

Resident Evil Gun Survivor Game Cover After narrowly surviving a helicopter crash, Ark Thompson awakes to discover that his nightmare has just begun. Stricken with heavy memory loss and left with no one to help him, he soon learns that the town is infested with zombies. With his gun as his only form of protection, Ark must embark on his quest to escape.

During the game, Ark must seek out clues to his own identity, as well as an explanation of why everyone is attempting to kill him. Who is behind all this madness? Will it ever come to an end? Time will tell.


Resident Evil Gun Survivor 2 Gun Survivor

In February 2001 it was announced and shown that Capcom was teaming up with Namco to create the second in the series of Biohazard shooter titles, this time for Japanese arcades. For the first short while the game was titled "Biohazard: Firezone" but it wasn't long before it joined the ranks of "Gun Survivor" titles. Of course to this news the public groaned, at least the English ones did, expecting something like the original Survivor.

To everyone's surprise the game was to be based of Code Veronica, using Naomi technology (the Sega based technology used for various other Arcade titles as well as the basis for Dreamcast tech... meaning to everyone that the game should look and run simular to the Dreamcast Code Veronica). The game plan of playing in CV again wasn't a complete rehash of the original, giving two players control (one as Claire and the other as Steve) through various areas of Rockfort Island. Among returning enemies from CV, other versions from previous Biohazard titles would also return in a mad dash race to escape the island.

When the game was finally tested in various gaming events and arcades during 2001, the gamers seemed underwhelmed by the title, meaning game cabnets had very low usage and revenue. The game continued on through the year until Capcom announced a home version was to arrive for PlayStation 2 later in the year. This was followed up by an announcement from Capcom Europe that Survivor 2 would also make it's way to PAL PlayStation 2's in the future, both supporting Namco's new G-Con2.

Gun Survivor The Japanese release of Biohazard Gun Survivor 2: Code Veronica on PlayStation 2 came in November of 2001. With the arcade version of the game was an added Dungeon Mode, bonus hidden characters, VS. mode, the previously online only extra file documents, and other smaller adjustments. The Dungeon Mode itself added much more to the games length and replay, including within it three new areas with six different goals within each. Best described as modeled after the goal oriented bonus modes in House of the Dead 2 but with a Code Veronica Battle Mode twist.

In February of 2002, Resident Evil Survivor 2: Code Veronica was released to PAL gamers and immediately came under harsh review, especially following views of the previous Resident Evil Survivor on PlayStation. One of the bigger disappointments was facing the fact that while not many people in Europe were fans of the title, the game got an overall better PAL port than both of the disappointing PAL Onimusha and Devil May Cry releases in 2001 - both considered headline games compared.

Gun Survivor With both Japanese and European gamers getting a slice of the shooter pie, some hardcore American fans began to question when exactly the US would be seeing the next in like of the Survivor series. After the edits to US version of the first Survivor (before anyone asks - it was only the gun support), it seemed Capcom US wasn't looking at putting the game to US consoles.

The official word from Capcom pinned the blame on Sony instead, although I get the feeling this isn't the truth (being that it's not the first time that Capcom has blamed Sony for it's own choices). Then again SCEA has been making some weird censorship changes in the US recently, however they normally have to do with swearing, nudity, and suicide...

"Unfortunately the game has not been released in the US and Canada as it was deemed inappropriate by SCEA (Sony of America) due to the game content and the use of a gun peripheral. The game will not receive a release in this region."

As for if you're really missing much from all this if your in the US, only you can decide. However if you wish to play it, you maybe able to import the PAL version if you can find some ability to play PAL format games.

A huge thanks to Ada at The Last Escape for providing me with some much needed game artwork for use in this section on Gun Survivor 2.



Resident Evil: Dead Aim

Dead Aim Resident Evil Dead Aim (also known as Gun Survivor 4 Biohazard: Heroes Never Die) was a slight surprise announcement made by Capcom Japan during 2002. While everyone expected another Survivor title to appear eventually, the fact that it actually looked like a heavy amount of work had been put into this title was perhaps the most the surprising part overall.

According to early news reports, the game begins on a ship, and the story is based on an original unused concept originally made to have been used for Resident Evil 3. The game is also following another recent trend by Capcom of incorporating Japanese musicians in their games, with a Japanese
band called "Rize" and their song "Gunshot" appearing as the title track to the game.

The graphics are surprisingly detailed and clean, and the game also allows a mixed 3rd and 1st person ability (which should please the many, many people who asked about this ability in the original Survivor on PlayStation and every Survivor game since). The game also has some impressive effects that have been displayed to us such as body movement effects (being slammed back by the recoil of being hit for example) and some of the best blood effects ever seen in any videogame ever. The game also contains some very decent CGI cutscenes (it is also the first Resident Evil based Gun Survivor title to do so).

Dead AimThe Japanese release was made in Feb 2003, with US and PAL editions due to be released a few months later in June of 2003. More information on the various details of the game can be found within the links to the top left.

Oh and for all the people who will ask where Gun Survivor 3 was, well it was a Dino Crisis title... released in the US and PAL areas under the name "Dino Stalker" so you've likely seen it somewhere and not known this.



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