Selasa, 29 September 2009

The Weapon (RE4)

Blacktail

A 9mm handgun with superior handling. Has a default holding capacity of 15 rounds, and can be tuned up to hold 35 rounds.



Broken Butterfly

"This will make anyone's day" is the description for this .45 caliber magnum revolver. The Broken Butterfly is the first magnum that is available to Leon. It has a base firepower level of 13, with a maximum upgrade level of 28. By default it holds 6 rounds, but can be upgraded to hold 12.


Chicago Typewriter

This .45 caliber machine gun comes with infinite ammunition and never has to be reloaded. It is available to you after completing the "Assignment Ada" mini-game for the low, low price of only one million pesetas. It is also more powerful than it looks, and can take down a ganado in no time at all.



Killer7


A very stable, yet powerful .45 magnum. One of the most powerful weapons in the game, with a default firepower rating of 25, you can upgrade it all the way up to a rating of 35. However, ammunition for it is rather sparse, so be sure to save it for stickier situations. Holds 7 rounds by default, and can be upgraded to hold 14.

Striker

"Equipped with the advantages of wide-shot, it enables faster firing than the standard shotgun". The Striker is the most powerful shotgun in the game, and also has the most capacity by default. It holds 12 rounds of shotgun ammunition by default, and can be upgraded to hold 28.



TMP

A fully-automatic modifiable uzi machine pistol that fires custom 9mm's. TMP ammunition is the most plentiful in the game, so it is imperative that you purchase this weapon. Although not very powerful (max of 1.8 firepower rating), it is the fastest firing gun in the game, and can be useful in very sticky situations. It starts with a default holding capacity of 30 rounds, but can be upgraded to hold 250.

The Other

Resident Evil Code Veronica : Story

Resident Evil: Code Veronica Game Cover After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. The Umbrella Corporation memo read: "Confidential: Phase I -- Raccoon City. Test complete. Phase II -- Paris Facility. Fully Operational."

To her horror, she discovers Umbrella Corporation's insidious activities are not isolated to the remote, mid-western city. No. Something much larger is going on here. Flesh-eating zombies, horrific beasts and even stranger mutations have spread to a global scale!

Just how far does this twisted conspiracy extend? What is Umbrella Corporation really up to? And, who is behind this bio-tech terror?


Resident Evil Outbreak : Overview

Resident Evil Outbreak "Anything goes in this nightmare" - that's what Capcom says with their announcement of the highly anticipated online gaming experience for the Resident Evil series. With that, Resident Evil Online was born. With the major gaming systems such as the X-box and Playstation 2 planning to include internet access capability with their consoles, Capcom knew it was time to take advantage. However, original plans to make the game for multiple consoles seem to have gone awry, and the game will only be released for the PS2.

Online gaming has quite a history in the short-lived era of the internet. Early pioneers like Blizzard Entertainment made online gaming an absolutely awesome experience. But their games were limited to PCs, probably because the technology was limited to the PC as well. Games like Diablo, Starcraft, and Warcraft were ground-breaking for the simple fact that now you could play a game with anyone on the entire earth. The world was your living room.

Capcom seeks to join Resident Evil fans with other Resident Evil fans in what looks to be a game with endless possibility. You join others in a quest to escape Raccoon City alive. Work together, by yourself, or against one another to fend off the flesh-eating hordes of zombies. A virtual reality disaster zone awaits. Can you survive?


Resident Evil Gun Survivor : Story

Resident Evil Gun Survivor Game Cover After narrowly surviving a helicopter crash, Ark Thompson awakes to discover that his nightmare has just begun. Stricken with heavy memory loss and left with no one to help him, he soon learns that the town is infested with zombies. With his gun as his only form of protection, Ark must embark on his quest to escape.

During the game, Ark must seek out clues to his own identity, as well as an explanation of why everyone is attempting to kill him. Who is behind all this madness? Will it ever come to an end? Time will tell.


Resident Evil Gun Survivor 2 Gun Survivor

In February 2001 it was announced and shown that Capcom was teaming up with Namco to create the second in the series of Biohazard shooter titles, this time for Japanese arcades. For the first short while the game was titled "Biohazard: Firezone" but it wasn't long before it joined the ranks of "Gun Survivor" titles. Of course to this news the public groaned, at least the English ones did, expecting something like the original Survivor.

To everyone's surprise the game was to be based of Code Veronica, using Naomi technology (the Sega based technology used for various other Arcade titles as well as the basis for Dreamcast tech... meaning to everyone that the game should look and run simular to the Dreamcast Code Veronica). The game plan of playing in CV again wasn't a complete rehash of the original, giving two players control (one as Claire and the other as Steve) through various areas of Rockfort Island. Among returning enemies from CV, other versions from previous Biohazard titles would also return in a mad dash race to escape the island.

When the game was finally tested in various gaming events and arcades during 2001, the gamers seemed underwhelmed by the title, meaning game cabnets had very low usage and revenue. The game continued on through the year until Capcom announced a home version was to arrive for PlayStation 2 later in the year. This was followed up by an announcement from Capcom Europe that Survivor 2 would also make it's way to PAL PlayStation 2's in the future, both supporting Namco's new G-Con2.

Gun Survivor The Japanese release of Biohazard Gun Survivor 2: Code Veronica on PlayStation 2 came in November of 2001. With the arcade version of the game was an added Dungeon Mode, bonus hidden characters, VS. mode, the previously online only extra file documents, and other smaller adjustments. The Dungeon Mode itself added much more to the games length and replay, including within it three new areas with six different goals within each. Best described as modeled after the goal oriented bonus modes in House of the Dead 2 but with a Code Veronica Battle Mode twist.

In February of 2002, Resident Evil Survivor 2: Code Veronica was released to PAL gamers and immediately came under harsh review, especially following views of the previous Resident Evil Survivor on PlayStation. One of the bigger disappointments was facing the fact that while not many people in Europe were fans of the title, the game got an overall better PAL port than both of the disappointing PAL Onimusha and Devil May Cry releases in 2001 - both considered headline games compared.

Gun Survivor With both Japanese and European gamers getting a slice of the shooter pie, some hardcore American fans began to question when exactly the US would be seeing the next in like of the Survivor series. After the edits to US version of the first Survivor (before anyone asks - it was only the gun support), it seemed Capcom US wasn't looking at putting the game to US consoles.

The official word from Capcom pinned the blame on Sony instead, although I get the feeling this isn't the truth (being that it's not the first time that Capcom has blamed Sony for it's own choices). Then again SCEA has been making some weird censorship changes in the US recently, however they normally have to do with swearing, nudity, and suicide...

"Unfortunately the game has not been released in the US and Canada as it was deemed inappropriate by SCEA (Sony of America) due to the game content and the use of a gun peripheral. The game will not receive a release in this region."

As for if you're really missing much from all this if your in the US, only you can decide. However if you wish to play it, you maybe able to import the PAL version if you can find some ability to play PAL format games.

A huge thanks to Ada at The Last Escape for providing me with some much needed game artwork for use in this section on Gun Survivor 2.



Resident Evil: Dead Aim

Dead Aim Resident Evil Dead Aim (also known as Gun Survivor 4 Biohazard: Heroes Never Die) was a slight surprise announcement made by Capcom Japan during 2002. While everyone expected another Survivor title to appear eventually, the fact that it actually looked like a heavy amount of work had been put into this title was perhaps the most the surprising part overall.

According to early news reports, the game begins on a ship, and the story is based on an original unused concept originally made to have been used for Resident Evil 3. The game is also following another recent trend by Capcom of incorporating Japanese musicians in their games, with a Japanese
band called "Rize" and their song "Gunshot" appearing as the title track to the game.

The graphics are surprisingly detailed and clean, and the game also allows a mixed 3rd and 1st person ability (which should please the many, many people who asked about this ability in the original Survivor on PlayStation and every Survivor game since). The game also has some impressive effects that have been displayed to us such as body movement effects (being slammed back by the recoil of being hit for example) and some of the best blood effects ever seen in any videogame ever. The game also contains some very decent CGI cutscenes (it is also the first Resident Evil based Gun Survivor title to do so).

Dead AimThe Japanese release was made in Feb 2003, with US and PAL editions due to be released a few months later in June of 2003. More information on the various details of the game can be found within the links to the top left.

Oh and for all the people who will ask where Gun Survivor 3 was, well it was a Dino Crisis title... released in the US and PAL areas under the name "Dino Stalker" so you've likely seen it somewhere and not known this.



Senin, 28 September 2009

Resident Evil 1

Resident Evil 1: The Original
Resident Evil 1 Game CoverFor years a secluded mansion and its grounds have been the site of top-secret biotechnic experiments. The research staff has been funded by a respected (if slightly unethical) corporation named Umbrella. The weekly laboratory reports have been increasingly vague and now they have stopped completely. Recent gory attacks near the mansion have lead to rumors of unnatural canines on the prowl. Something has gone terribly wrong.

Two S.T.A.R.S. teams (Special Tactics and Rescue Squad) are sent to investigate these strange and gruesome developments. Bravo Team mobilizes first and disappears almost immediately. Alpha Team follows, urgently driven towards the mansion. As either Chris Redfield or Jill Valentine, two valuable parts of the Alpha team, you work your way inside. Everything is quiet... too quiet.

Resident Evil 1: The Remake

Resident Evil Remake On September 13, 2001 Capcom Japan announced the Biohazard remake. Their plan was to re-release the original Resident Evil game, only this time they were armed with much superior technology. Their goal was to re-create Shinji Mikami's dream of true survival horror as he would have originally intended it.

As more details arose, it was announced that the game would be exclusive to the Nintendo Gamecube. This came as a disappointment to many fans, especially fans who had already purchased a Playstation 2. Some cried foul stating that they were promised the game on the PS2 platform. Gamecube owners however, couldn't have been happier. Nintendo couldn't have been happier. Bringing a game of this nature to the Gamecube was good for Nintendo, it helped their effort to remove the "kiddie" image that they have been cursed with since the days of the original Super Mario Bros.

Resident Evil Remake The original Resident Evil is viewed by many as the beginning of the survival horror genre. But, as revolutionary as the game was for its time, it also lacked in certain areas. The first thing that comes to mind is the terrible voice acting. Say "Resident Evil 1" to someone in the Resident Evil community, and you're bound to discuss the bad voice acting. No where is it more evident than in the opening movie sequence which depicts the live actors playing out the scene where S.T.A.R.S. members try to make it into the mansion alive. Also, the game was limited by the graphics power of the original playstation. Again, for its time it was good, but compared to the power of today's gaming technology, Capcom knew that they could do better.

Resident Evil Remake Thus we have the remake. Capcom really did an excellent job re-creating the original story, and when we talk about the improvements that were made, it's like comparing night to day. The new character models are very detailed, and much more life-like. The backgrounds are have improved vastly, each set more realistic than ever. Harnessing all of the power of the Gamecube and displaying to its fullest capabilities. And of course there's even more gore, which is what the true Resident Evil fan lives for. The remake also promises new scenes, new sounds, and even more surprises.




Resident Evil 2 : Story

Resident Evil 2 Game Cover The story begins about a month and a half after the disaster at the mansion lab. Umbrella Corp develops the T-virus, a muta-genic toxin for the use in biological weapons. After breaking loose, living things mutate into all sorts of decaying creatures.

The case was eventually closed, but Umbrella's experience was far from over. Now it's the worst possible nightmare: a new virus runs rampant. All of Raccoon City is infested. Blood-thirsty zombies, hideous mutations now overwhelm the community. When Leon and Claire arrive in town their nightmare is just beginning. You must control their destiny. If the suspense doesn't kill you, something else will.

Resident Evil 3 : Story

Resident Evil 3 Game Cover A month and a half has passed since the incident. September has come to Raccoon City, a small industrial city in the American Midwest. People are starting to forget the chaos at the mansion as their lives return to normal.

The bizarre incident that occurred in the Arclay Mountains, the destruction of the special taskforce S.T.A.R.S., Umbrella's secret biological weapons laboratory hidden in an old mansion, the power of the T-Virus that turns humans and animals into horrible monsters... how could it all happen here?

People could not believe the survivors' reports. Stories of their incredible experiences and of strange biological weapons and zombies were beyond the townsfolks' imagination. The surviving S.T.A.R.S. team members headed to Europe even before the town heard the full details of what had happened.

They hoped it was all over. But then it happened again. Suddenly a series of inexplicable murders occurred and a strange disease began invading neighborhoods. T-Virus was flowing into the city...

The invisible plague snuck up silently and turned the unsuspecting citizens into monsters. People cursed their foolishness, but the nightmare had already begun. The future was out of their control.

Raccoon City was on the brink of collapse...

Resident Evil 4


Resident Evil 4Resident Evil 4. The game that people have been waiting five years for, is finally on it's way. It's history has been a long and twisted one which reaches back to 1999, after the release of Resident Evil 3 on the PlayStation One. Straight away people were expecting an "official" fourth title due to the releases of Code Veronica on Dreamcast, the announcment of Zero on the Nintendo 64 and Gun Survivor on the PlayStation One as well.

Sure enough the game was announced as on it's way by the time Capcom had it's Gamers Day in Jan of 2000. The director was announced as Hideki Kamiya, the director of Resident Evil 2, and the game was supposed to have some close connections to Europe, as the team had gone on a trip to see Spanish design specifically. The game was expected to make it's first showing already at the E3.... however this wasn't to be the case. Rumors began to do the rounds and it wasn't until November we got an answer.

Resident Evil 4Capcom announced that Code Veronica would be coming to the PS2 and aside from that a new project for the PS2 called Devil May Cry would be released, which was commented on as being created from a scrapped Biohazard game. Given the director was none other than the same one originally marked for Resident Evil 4, the platform, and the style, it didn't take long to guess that game was Resident Evil 4.

No replacement for the game was announced after Devil May Cry's announcement and yet another E3 in 2001 came and went with nothing new other than the comment that "it is coming." This lasted until September of that year when Capcom made the announcement of the "Capcom 5" to the Nintendo Gamecube, follow the announcment that Resident Evil Zero was already going there. The five titles; Viewtiful Joe, Killer7, Dead Pheonix, Biohazard (Remake), and Biohazard 4, were to be released over the next couple of years. However the focus on the Biohazard remake and Biohazard Zero, meant that news and info on 4 would be a little while away.

Resident Evil 4And that it was. The next news wouldn't be until over a year later in November 2002, when Capcom showed off the first footage of the new look Biohazard 4 in Japan. The footage hit the web with quite a bit of fuss until Capcom posted the video itself along with new screens later in the month, with a few words by the new director, Hiroshi Shibata. Between this and the next lot of footage shown off at the E3, Capcom released small news bits, but apart from the new set of images and the trailer movie shown in May and then again in September, news had gone dead again.

While it was expected this was due to preperations by the end of 2003, rumor was about with delays and changes. It wouldn't be until the start of 2004 when this would all come together.
Capcom's own gamers day would again be the place for news - a shock announcement. The game has been overhauled again, the third time, and now Shinji Mikami is in charge as director. News of the title was first released through the magazine Game Informer, before later going web wide a month later. The first proper footage of the game was released by Famitsu through their Wave magazine and DVD. Right now we wait for more information and media, hopefully to be released at the E3.